Printing Press

Not PBR. I took an older model I had and ran it through marmoset to present it better. This was made in Max 2010 and Photoshop. Very low poly by today’s standards and no baking. That said I thought this was one of the more interesting models ive made for a past game. Made for Heist. This model took me longer to UV than model at the time. Then to add Details, and there were a ton of them. Also time. Normals were created from grays. Much reference was used to even decide how to reduce a printing press to a game model. Maybe that was the hardest part. The control panel I think is from a Soviet nuke plant. The press was Japanese and German I think, used both refs. I get dizzy looking at all the uv islands. I think I can do this faster today than then, I think, lol.

Printing Press - Marmoset viewer file

Printing Press - sel shots

Printing Press - sel shots

Printing Press diff plus wires UVs

Printing Press diff plus wires UVs

Printing Press - diffuse

Printing Press - diffuse

Printing Press - normals

Printing Press - normals

Printing Press - gloss

Printing Press - gloss

Printing Press - spec reflect

Printing Press - spec reflect

Printing Press - lume.

Printing Press - lume.