One of the unique asset sets i made for this level were the flesh tiles and models to make it look like the level was being invaded by bloody fleshy bits from another dimension. The textures were made with NDO and Photoshop. 3D assets modules were created in 3DS MAX. Those assets were created for the flesh hallways you see and rooms where that was a prominent feature. Another fun element to create was the Breaking into the spaces of the Cold Harbor Realm. The contrast of the imperial architecture and that more violent other worldly element is what really makes these levels exciting. As you progress through this level i shift the assets and lighting over to cold harbor. I believe its really important to have an aesthetic transition of some kind even if its just changing the rocks and bushes from one end to the other. I want players to enjoy moving through my space, i want them to be compelled to move through it on a subconscious level. I use color and form to keep the wonder alive.
walk thru Imperial Prison HD