hero car and interior for a game that almost shipped called "Heist". this was made in ps as an interior concept first, then 3d in max. this is a bit of a historical document now. this was done before we had pbr and any normal creation tools like quixel. super old school. ok time travel over, lol... when this game died a part of me almost went with it. it was very hard. a lot goes into these creations.