centurian interior concept and 3d model execution

hero car and interior for a game that almost shipped called "Heist". this was made in ps as an interior concept first, then 3d in max. this is a bit of a historical document now. this was done before we had pbr and any normal creation tools like quixel. super old school. ok time travel over, lol... when this game died a part of me almost went with it. it was very hard. a lot goes into these creations.

concept drawing

concept drawing

became this. made this btw.

became this. made this btw.

created this texture page for the vehicle

created this texture page for the vehicle

in engine ue3

in engine ue3

modular uvs

modular uvs

glam shot max render 1

glam shot max render 1

sketches for car exteriors for the game. made later and put into ue3

sketches for car exteriors for the game. made later and put into ue3

normals painted as grayscale then created as n map from dx photoshop plugin

normals painted as grayscale then created as n map from dx photoshop plugin