Hunted 3D models: selected.

Hunted 3D models: selected.
Some of the zbrush models from the game Hunted “The Demons Forge” game that I worked up while at inxile entertainment. No ZBrush hard surface brushes then. No advanced workflows unlike today. These things are now a snap to make. Back then they were kind of tough. All were put into the game as game meshes with textures. They came out too busy for my taste now. I only put in detail that is necessary to sell something today and try to leave areas of visual rest. On hunted I did not do that as much as I would wish now. I had fun working on the game but we were so shoestring budget and time. It was exciting. I made a lot of content for that game working 80hr weeks easily. Sadly that hard drive is gone. I’m much more excited to make new stuff today. PS. i rigged and animated the ballista as well as making the model and textures.

Dragon Skull - Sculpt

Dragon Skull - Sculpt

Evil Balista

Evil Balista

Module, Brick Wall, pre - planar brushes

Module, Brick Wall, pre - planar brushes

Module, Brick pillar, pre - planar brushes

Module, Brick pillar, pre - planar brushes

Module, Cliff, pre - planar brushes

Module, Cliff, pre - planar brushes

Module, Rocks cover, pre - planar brushes

Module, Rocks cover, pre - planar brushes

Module, Rounded Cliff, pre - planar brushes

Module, Rounded Cliff, pre - planar brushes

Module, Cliff Incline Traversible, pre - planar brushes

Module, Cliff Incline Traversible, pre - planar brushes

Module, Cliff Incline Traversible, pre - planar brushes - making starter shapes in max with displace and fractles.

Module, Cliff Incline Traversible, pre - planar brushes - making starter shapes in max with displace and fractles.