ESO - Dungeon - Bad Mans Hollow

My responsibilities: LD / WB / Lighting
Working on bad mans hollow was fun. It had 3 unique looks for the three acts of game play. In act one we see a happy glen, then after getting tricked we end up underground in the bad place, finally we see what happened to the glen we saw in the first part. I made 3 separate levels, in one instance, each with different looks. To sell the story. Made some creepy glowy moss rocks to add an alternate lighting source to sell the creepy. I made some structural elements to make the cave more organic and less prefab’d. The bottom of the caves is terrain and the tops are modules I made to make that layout possible. Designer was Cris Cowger, great guy, easy to work with.

Happy Glen - part 1

Happy Glen - part 1

Happy Glen - part 1

Happy Glen - part 1

In The Bad Place

In The Bad Place

In The Bad Place

In The Bad Place

In The Bad Place

In The Bad Place

In The Bad Place

In The Bad Place

In The Bad Place

In The Bad Place

In The Bad Place

In The Bad Place

The End - Sad Grotto

The End - Sad Grotto

The End - Sad Grotto

The End - Sad Grotto