ESO Online - World Building/Level Design/Lighting - City Of Ash 2 parts 1 & 2

My Responsibilities: Level Design, World building/Level art, Lighting, Selected Assets Creation.
This Was a Huge undertaking. This took two months just to LD and WB. all the mountains in here were hand sculpted and textured. This was one of the largest levels that i've created working on the dungeon team. I painted the sky clouds you see in the sky box, the hellscape sky. I made some specific models and textures to fill out the vision for the hellscape, deidric realm. sometimes when putting a level and level art together I find i'm missing some elements that would really come in handy to make things work out as i wish they would. in those cases i go and make them or cobble them together from parts of models in the source asset library. That means going into max and Photoshop and Quixel to make that stuff. I also made custom clutters to fill in our existing set - aka grasses and bushes. I'm a big believer in having a page of simple grasses and bushes to work with.

VetCityAshPart1 world building/LD/Lighting for ESO online

VetCityAshPart2 World Building/LD/Lighting ESO online

level pan City Of Ash Part 2

level pan City Of Ash Part 2

level pan City Of Ash Part 2

level pan City Of Ash Part 2

level pan City Of Ash Part 2

level pan City Of Ash Part 2

level pan City Of Ash Part 2

level pan City Of Ash Part 2

level pan City Of Ash Part 2

level pan City Of Ash Part 2

level pan City Of Ash Part 2

level pan City Of Ash Part 2